Thoughts on risk-and-reward mechanics in dungeon crawlers

Last year, I ran a short campaign of D&D 3rd edition to experiment with various mechanics I could use to get the players to avoid the “15-minute working day”, or the impulse to bail out of a dungeon to rest and regain limited resources (primarily caster spell slots, but also health) as soon as just a… Read More Thoughts on risk-and-reward mechanics in dungeon crawlers